![]() ![]() Disadvantage: Affects only one creature at a time, and must be touched.Īnimate dead Creates one or more weak living dead Disadvantage: The living dead require maintenance or control is lost Create dead is evil and illegal in most cities. Disadvantage: The caster can not leave the bubble.īestow Curse (Duration: 1 min / 10min / 24 hours / until canceled) Allows to affect the creature with a curse in many cases extremely negative The disadvantage effects in saving throws or loss of actions at each turn can be extremely negative. Creates an opaque bubble of 12m in diameter that protects creatures within enemies and spells. ![]() Disadvantage: The suggestion must appear reasonable and can not be suicidal or obviously dangerous.) Suggestion (Duration: 8 hours) The affected creature performs an action suggested by you until the action completes, or the spell is ended. any other magic.)įlock of Familiars (Duration: 1 hour) Creates 3 familiars at the same time through which you can spy, or conjure up spells of touch normally Disadvantage: Duration of only 1 hour, and you do not have the option to be conjured with ritual. ![]() Snare (Duration: until activated, Creates a magical, almost invisible rope trap that holds and suspends the creature in the air.Īrcane Lock (Duration: Until Canceled Lock an object that can be closed, Only you and creatures you designate or know the password can open this object. (with exceptions for wizards))Īnimal Friendship (ritual, 24-hour duration, lets you bewitch a beast to perform tasks) Disadvantage: Magic does not confer the ability to communicate with the beast.ĭisadvantage: The creature can attempt to escape every turn. Disadvantage: Protects a small area.)įind Familiar (ritual, duration: "permanent.") Conjures a spirit in the form of a small beast that serves as a companion, spy, and allows you to carry small objects depending on their shape Disadvantage: Regardless of their form, the familiar can not attack. Creates a magic alarm against intruders in a 6m cube. To classify them as "traps" i choose long-lasting spells, which can be used as alarms, as long-term defense, or to guard items and locations.Īlarm (ritual, Duration: 8 hours. The magic traps they can conjure! Below i list some spells that can be used as traps. What could be better than the mechanical traps that players can create? ![]()
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